Character Creation Tutorial

This tutorial will teach you how to create high-quality Cal3D characters. The base character will initially be taken from Poser, but you are welcome to use any character you may have in 3DSMax format. We will then rig the character, and prepare it for export to the Cal3D format ready for manipulation with PIAVCA and use within CVE applications. The sections are as follows:
  1. Preparation
  2. Poser
    1. Introduction
    2. Loading the Character
    3. Clothing and Hair
    4. Conforming Clothes
    5. Morph-Targets
    6. Saving
  3. GestureMax
    1. Introduction
    2. Importing
    3. Mesh Selection tab
    4. Morph-Target selection
    5. Mesh Options tab
    6. Morph-Targets tab
    7. Character Rigging tab
    8. Finalising and Importing
  4. 3DSMax
    1. Preparation
    2. Grouping and Renaming
    3. Tidying
    4. Optimising Quality/Performance
    5. Memory Troubleshooting
    6. Ready for Rigging
    7. Biped Initialisation
    8. Biped Creation
    9. Preparing the Biped
    10. Fitting the Biped to the Mesh
    11. Eye Bones Creation
    12. Eye Bones Setup
    13. Joining the Eye Bones to the Biped
    14. Physique Initialisation
    15. Rigid Verticies
    16. Envelopes and Vertex Assignment
    17. Finalising
  5. Cal3D
    1. Export
  6. PIAVCA
    1. Setup
  7. What Next?

As you can see from the size of the tutorial, this is not a quick task. Set aside at least a day or two to go through it from start to finish.

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