3DSMax - 7/17

Biped Initialisation

We now have our characher optimised so that we can apply the biped. It is preferable to keep modification to a minimum after we move to this step.

Create the biped by going to the 'Create' tab and then 'Systems', and then 'Biped'. We will specify the biped structure standard mocap biped structure.

Specify the structure as illustrated:

You may also wish to specify the body type depending on the gender of your character. This simply shapes the bones to fit a generic mesh shape.

 

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