3DSMax - 2/17

Grouping and Renaming

Familiarise yourself with the elements of your character.

If GestureMax created groups, the first thing to do is ungroup everything if and create some selection sets so there is no confusion as to what is what.

Some of the meshes may have the same names (clothes may have a sub-mesh named 'waist' etc). In this case, rename them to something sensible like shirt_waist.

 

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