3DSMax - 17/17

Finalising

Our work in 3DSMax is almost complete. Before exporting to Cal3D, we should make sure that the joints move and deform the mesh correctly. So, try moving them about and rendering.

Remember to either take the biped out of figure mode, or undo any changes you make.

Also, select the head mesh and you will see the 'Morph' modifier. Change the value from 0-100 and render to see the results.

Here are Sydney and Simon:

When you are happy with the results, we can now export to Cal3D.

 

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