Information
Research Information:I am an EngD VEIV student at UCL having already completed the Msc Computer Graphics, Vision and Imaging here. My project looks at creating a tool for virtual environment design artists to increase work flow. Acquiring Procedural Environmental Models in The WildThe main aim of the project is to give games design artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by the increasing oublic demand for detailed, complex 3D worlds and the resulting demand this places on game design artists. This project is looking at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes. Current ProjectsThe first year of the EngD VEIV program involves several projects, aiming both for inter-disciplinary collaboration as well as a solid start to personal research. My current projects are:
I am also taking courses in Supervised Learning and Graphical Models. Past WorkAs part of my MSc here, I undertook a project on semantic scene Analysis of natural scenes using 2D images. The results weren't entirely discouraging but vast improvements in the Machine Vision techniques that were and could be used are needed to improve the results and extend them to 3D images/reconstructions. Some Past Work can be seen here (thesis available on request). Computer Science Student Conference 2011EngD VEIV Symposium 2012Image-Based Rendering Lecture videos |
