Crossings

Idea

First workshop: Roehampton University 21/02.05
- preparations
-stills
- contactsheets
- visualisation ideas
- graphical seaweeds
-seaweed animation
- mesh designs

- new visualisation
- mesh coding logic

Second workshop: The Place
April 05
- stills

Fabrica submission

 

 

Crossings: visualisations of seaweeds

This is based on the idea of mesh deforms. The idea is that the agents create the foundation for a growing ecology, where the time base is much larger than the particle streams. The mesh grows as a slow evolve with the presence of the agents across the territory.

Concept - a thick territory of growing surfaces, continuously changing

The mesh is co-present with the partciles - that act as plancton moving around the emerging shapes.

overview of seaweed surface

sectional view

base geometries

 

other rendering technologies (here as vectorbased)