COMPM074 - Advanced Modelling, Rendering and Animation

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).

Code
COMPM074 (Also taught as: COMPGV14)
Year
4
Prerequisites
COMP3080
Term
2
Taught By
Tim Weyrich (50%)
Jan Kautz (50%)
Aims
To provide an understanding of advanced modelling, animation and rendering techniques.
Learning Outcomes
The students will know how to create complex models, how to animate a camera, rigid objects and characters, and finally how to make images look realistic by physically simulating the interaction of light with the objects in the scene.

 

Content:

Modelling
Curves and surfaces
Progressive meshes
Texture generation
Animation
Rigid body, keyframe interpolation and motion capture
Forward and inverse kinematics,
Dynamics, spring and mass, particle simulation, flock simulation
Rendering
Physics of light, photon tracing, radiometrics, BRDF, radiance equation
Deterministic techniques, advanced radiosity and ray tracing
Montecarlo techniques, distributed ray tracing, path tracing, particle tracing, hardware rendering
Image-based rendering
Inverse illumination and digital image composition
Managing complex scenes

Method of Instruction:

Lectures and Lab Sessions

Assessment:

The course has the following assessment components:

  • Written Examination (2.5 hours, 75%)
  • Coursework Section (2 pieces, 25%)

To pass this course, students must:

  • Obtain an overall pass mark of 50% for all sections combined

The examination rubric is:
Answer 3 questions out of 5. All questions carry equal marks.

The courseworks are weighted equally.

Resources:

Lecture notes

Text book: Computer Graphics And Virtual Environments - From Realism to Real-Time. Mel Slater, Yiorgos Chrysanthou, Anthony

Steed, ISBN 0201-62420-6, Addison-Wesley, 2002

Additional reading: J Foley, A van Dam, SK Feiner, JF Hughes, RR Phillips, Introduction to Computer Graphics, Addison-Wesley,

1994, ISBN 0-201-60921-5

Additional reading: Nik Lever, Realtime 3D Character animation with Visual C++, Morgan-Kaufmann, 2002, ISBN 0240516648

Additional reading: Alan Watt, Mark Watt Advanced Animation and Rendering Techniques: Theory and Practice, Addison Wesley

Professional, ISBN 0-201-54412-1, 1992

Additional reading: Francois X. Sillion and Claude Puech, Radiosity and Global Illumination, Morgan Kaufmann Publishers, San

Francisco, 1994. ISBN 1-55860-277-1.

Module home page.