COMP3080 - Computer Graphics
This database contains the 2016-17 versions of syllabuses. These are still being finalised and changes may occur before the start of the session.
Syllabuses from the 2015-16 session are available here.
|Code||COMP3080 (Also taught as: COMPGV10)|
|Prerequisites||Successful completion of year 1 and 2 of the Computer Science programme|
|Taught By||Anthony Steed (100%)|
|Aims||To introduce the fundamental concepts of 3D computer graphics and give the students all the knowledge needed for creating an image of a virtual world from first principles.|
|Learning Outcomes||The students will be able to define a virtual world and create images of it. They will know how to write a basic ray tracer, and use a graphics library such as OpenGl (or equivalent).|
The painter's method.
Creating an image using ray tracing
Ray casting using a simple camera.
Global illumination with recursive ray tracing.
Specifying a general camera
World / image coordinates.
Creation of an arbitrary camera.
Ray tracing with an arbitrary camera.
Constructing a scene
Transformations of objects / rays.
Other modelling techniques.
From ray tracing to projecting polygons
Transforming the polygons to image space.
Sutherland Hodgman clipping.
Weiler Atherton clipping.
Polygon rasterization/Visible surface determination
Back face culling.
The nature of light
Transport theory, Radiance, luminance, radiosity.
The radiance equation.
Method of Instruction:
Lecture presentations and lab classes.
The course has the following assessment components:
- Written Examination (2.5 hours, 75%);
- Coursework Section (25%).
To pass this course, students must:
- Obtain an overall pass mark of 40% for all components combined;
- Obtain a minimum mark of 30% in each component worth ≥ 30% of the module as a whole.
Computer Graphics And Virtual Environments - From Realism to Real-Time. Mel Slater, Yiorgos Chrysanthou, Anthony Steed, ISBN
0201-62420-6, Addison-Wesley, 2002.