COMP3080 - Computer Graphics
Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).
|Code||COMP3080 (Also taught as: COMPGV10)|
|Prerequisites||Successful completion of year 1 and 2 of the Computer Science programme|
|Taught By||Anthony Steed (100%)|
|Aims||To introduce the fundamental concepts of 3D computer graphics and give the students all the knowledge needed for creating an image of a virtual world from first principles.|
|Learning Outcomes||The students will be able to define a virtual world and create images of it. They will know how to write a basic ray tracer, and use a graphics library such as OpenGl (or equivalent).|
The painter's method.
Creating an image using ray tracing
Ray casting using a simple camera.
Global illumination with recursive ray tracing.
Specifying a general camera
World / image coordinates.
Creation of an arbitrary camera.
Ray tracing with an arbitrary camera.
Constructing a scene
Transformations of objects / rays.
Other modelling techniques.
From ray tracing to projecting polygons
Transforming the polygons to image space.
Sutherland Hodgman clipping.
Weiler Atherton clipping.