COMP3012 - Interaction Design

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).

CodeCOMP3012 (also taught as COMPGC25)
PrerequisitesSuccessful completion of years 1 and 2 of the BSc/MEng Computer Science programme or the BSc Information Management programme
Taught by**To be confirmed**

The module covers advanced topics in interaction design, focusing on the design of mobile and ubiquitous computing technologies. A central theme is how to design technologies to meet people's needs.

Learning Outcomes
  • Knowledge and understanding of research topics in ubiquitous computing
  • Knowledge and understanding of methods used in interaction design
  • The ability to reflect critically on the appropriateness of different interaction design methods
  • The ability to conduct basic user research
  • The ability to design, prototype and evaluate a novel ubiquitous computing technology
  • Transferable skills: Information gathering and organising skills. Argumentation skills and the ability to synthesis information from multiple sources. Written presentation skills.


The module is separated into three related streams:

Methods (Ten hours)
This series of lectures will introduce students to core interaction design methods, including approaches to conducting user research and designing, prototyping and evaluating user centred systems and technologies.

 • Application (Ten hours)
These more informal lectures will give students an opportunity to reflect on how to put interaction design methods into practice and to discuss ideas and issues with each other and with the teaching faculty. They will link closely to the coursework

 • Topics (Ten hours)
This series of lectures will introduce students to work on ubiquitous computing systems technologies that go "beyond the desktop", such as multi-touch surfaces, ambient devices, mobile devices and situated displays. A key focus will be on approaches to understanding the domains where these technologies are used, prototyping and evaluation approaches.

Method of Instruction:

Lecture presentations with associated practical activities.


The course has the following assessment components:

  • Written Examination (2 hours, 50%);
  • Coursework (50%). 

To pass this course, students must:

  • Obtain an overall pass mark of 40% for all components combined;
  • Obtain a minimum mark of 30% in each component worth ≥ 30% of the module as a whole.

The coursework is due in the first week of term 3.