COMP3012 - Interaction Design

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).
Code
COMP3012 (also taught as COMPGC25)
Year
3
Prerequisites
Successful completion of years 1 and 2 of the BSc/MEng Computer Science programme or the BSc Information Management programme
Term
2
Taught by
Paul Marshall (50%), Nicolai Marquardt (50%)
Aims
The module covers advanced topics in interaction design, focusing on the design of mobile and ubiquitous computing technologies. A central theme is how to design technologies to meet people's need
Learning Outcomes
  • Knowledge and understanding of research topics in ubiquitous computing
  • Knowledge and understanding of methods used in interaction design
  • The ability to reflect critically on the appropriateness of different interaction design methods
  • The ability to conduct basic user research
  • The ability to design, prototype and evaluate a novel ubiquitous computing technology
  • Transferable skills: Information gathering and organising skills. Argumentation skills and the ability to synthesis information from multiple sources. Written presentation skills.

Content:

The module is separated into three related streams:

Methods

Ten hours

This series of lectures will introduce students to core interaction design methods, including approaches to conducting user research and designing, prototyping and evaluating user centred systems and technologies.

  Application

Ten hours

These more informal lectures will give students an opportunity to reflect on how to put interaction design methods into practice and to discuss ideas and issues with each other and with the teaching faculty. They will link closely to the coursework

  Topics

Ten hours

This series of lectures will introduce students to work on ubiquitous computing systems technologies that go "beyond the desktop", such as multi-touch surfaces, ambient devices, mobile devices and situated displays. A key focus will be on approaches to understanding the domains where these technologies are used, prototyping and evaluation approaches.

Method of Instruction:

Lecture presentations with associated practical activities.

Assessment:

The course has the following assessment components:

Written Examination (2 hours, 50%)

Coursework (50%), due in the first week of term 3.

To pass this course, students must:

Gain a mark of 40% or more when the examination and coursework scores are combined.