COMP3012 - Interaction Design
Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).
|Code||COMP3012 (also taught as COMPGC25)|
|Prerequisites||Successful completion of years 1 and 2 of the BSc/MEng Computer Science programme or the BSc Information Management programme|
|Taught by||Paul Marshall (50%), Nicolai Marquardt (50%)|
|Aims||The module covers advanced topics in interaction design, focusing on the design of mobile and ubiquitous computing technologies. A central theme is how to design technologies to meet people's need|
The module is separated into three related streams:
This series of lectures will introduce students to core interaction design methods, including approaches to conducting user research and designing, prototyping and evaluating user centred systems and technologies.
These more informal lectures will give students an opportunity to reflect on how to put interaction design methods into practice and to discuss ideas and issues with each other and with the teaching faculty. They will link closely to the coursework
This series of lectures will introduce students to work on ubiquitous computing systems technologies that go "beyond the desktop", such as multi-touch surfaces, ambient devices, mobile devices and situated displays. A key focus will be on approaches to understanding the domains where these technologies are used, prototyping and evaluation approaches.
Method of Instruction:
Lecture presentations with associated practical activities.
The course has the following assessment components:
Written Examination (2 hours, 50%)
Coursework (50%), due in the first week of term 3.
To pass this course, students must:
Gain a mark of 40% or more when the examination and coursework scores are combined.