COMPGC14 - MultiMedia Computing

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).

Code
COMPGC14 (Also taught as: COMP6008)
Year
MSc
Prerequisites
Students are expected to have a strong foundation in personal computing skills. If necessary, students should attend appropriate courses organised by UCL Information Systems (see www.ucl.ac.uk/is/training/student/index.htm for details)
Term
2
Taught By
Ingemar Cox (100%)
Aims
The course focuses on content creation for the web and multimedia. The content creation covers HTML, Java Script, 2D and 3D image manipulation, audio and video, animation and tools such as Dreamweaver, Photoshop, Flash, Maya. The course contains a major practical element, and students will undertake a demonstration multimedia as a project. The target audience is students from across UCL who have a good level of computer literacy and should be particularly attractive to undergraduate students from the Arts and Humanities. As background, students are expected to have a strong foundation in personal computing skills.
Learning Outcomes
After completing the course, attendees will be able to create substantial and well-engineered web sites, 2D and 3D media, audio and video, animation, involving a variety of media, through the use of a number of key professional tools.

Content:

New Media Engineering
New Media Artefacts, Applications, Processes for Planning, Design, Development, Maintenance and Use
Technology Underlying the Internet
Networks, Data Communications, TCP/IP, HTTP, ISPs, Web Servers
Creating a Web Page
Web Authoring, Markup Languages, HTML, XML, Tools, Going OnLine
2D Image Creation and Manipulation
Digital Image File Formats, Compression, Colour, Photoshop
3D Graphics for the Web
3D Objects, Shapes, Textures, Transformations, VRML, 3D Studio
Audio/Video
Introduction to Audio and Video, Setting up Audio and Video Files
Web Programming
Java Script, CGI, Web Databases
Multimedia Authoring and Production
Developing and Packaging Movies, Director Shockwave Studio, Flash
Industry Perspectives
Guest Speakers (past speakers have been drawn from various digital media industries, such as Interactive TV, Computer Games and Internet-Enabled Devices)

Method of Instruction:

Lecture presentations and practical work.

Assessment:

The course has the following assessment components:

  • Written Examination (2.5 hours, 60%)
  • Coursework Section (2 pieces, 40%)

To pass this course, students must:

  • Obtain an overall pass mark of 50% for all sections combined

The examination rubric is:
Answer 3 questions out of 5. All questions carry equal marks

Resources: