COMPGV10 - Computer Graphics
This database contains the 2016-17 versions of syllabuses. Syllabuses from the 2015-16 session are available here.
Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).
|Code||COMPGV10 (Also taught as: COMP3080 Computer Graphics)|
|Taught By||Anthony Steed (100%)|
|Aims||To introduce the fundamental concepts of 3D computer graphics and give the students all the knowledge needed for creating an image of a virtual world from first principles.|
|Learning Outcomes||The students will be able to define a virtual world and create images of it. They will know how to write a basic ray tracer, and use a graphics library such as OpenGl (or equivalent).|
The painter's method.
Creating an image using ray tracing
Ray casting using a simple camera.
Global illumination with recursive ray tracing.
Specifying a general cam