COMPGV10 - Computer Graphics

This database contains the 2016-17 versions of syllabuses. Syllabuses from the 2015-16 session are available here.

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).

Code COMPGV10 (Also taught as: COMP3080 Computer Graphics)
Year MSc
Prerequisites
Term 1
Taught By Anthony Steed (100%)
Aims To introduce the fundamental concepts of 3D computer graphics and give the students all the knowledge needed for creating an image of a virtual world from first principles.
Learning Outcomes The students will be able to define a virtual world and create images of it. They will know how to write a basic ray tracer, and use a graphics library such as OpenGl (or equivalent).

Content:

Introduction
The painter's method.

Creating an image using ray tracing
Ray casting using a simple camera.
Local illumination.
Global illumination with recursive ray tracing.

Specifying a general cam