COMPGV07 - Virtual Environments
This database contains the 2016-17 versions of syllabuses. Syllabuses from the 2015-16 session are available here.
Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).
|Code||COMPGV07 (Also taught as: COMPM076)|
|Taught By||Anthony Steed (100%) |
|Aims||The purpose of this course is to introduce students to the main concepts and practical issues in constructing and understanding Virtual Environments, and how people respond to a VE experience. Given the background of the course teachers, the focus on the technical side will be more on the visual aspects of VEs. A central theme of the course will also be that the understanding of VEs can be best understood through the concepts of presence and shared presence.|
|Learning Outcomes||By the end of this course students should have an understanding of the core issues in VEs and have constructed a VE using a shared VE system.|
3D Interaction tasks
Immersion and presence
Meaning and utility of presence
3D and Stereo Viewing
HMDs, CAVEs and desks
Programming Virtual Environments
Simulation and animation
Programming for distribution ves
Method of Instruction:
Lecture presentations, peer-led seminars, and lab-classes. There are 2 pieces of coursework.
The course has the following assessment components:
- Written Examination (2.5 hours, 70%)
- Coursework Section (2 pieces, 30%)
To pass this course, students must:
- Obtain an overall pass mark of 50% for all sections combined.
The examination rubric is:
Answer three questions out of five. All questions carry equal marks.
Computer Graphics And Virtual Environments - From Realism to Real-Time. Mel Slater, Yiorgos Chrysanthou, Anthony Steed, ISBN 0201-62420-6, Addison-Wesley, 2002.