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Augmented Reality
| Augmented reality refers to the practice
of introducing computer graphics into the real world. The
usual method for doing this is "video-see-through"
AR. The user wears a head-mounted-display with a camera mounted
to the front (top right). The camera sees the world from the
user's perspective, but the video-stream is modified so that
extra objects are drawn in (right).
The
major technical challenge is calculating the transformation
between an object in the world and the head. This transformation
allows us to draw graphics so that they appear to be stable
and attached to the object in question. An interesting side-effect
of this is that one can manipulate the computer graphics simply
by manipulating the object they are attached to - this is
called "tangible interaction"
The most common approach is to use a fiducial
marker, which is a known pattern printed on a flat 2D plane.
Most of the academic work that I was involved in was "natural
feature tracking" - here we register the virtual content
by tracking unprepared visual environments. This is useful
for outdoors applications, such as annotating geographical
environments (right), or when markers are not practical for
other reasons.
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Video-see-through AR setup and results

Annotation
of natural environments for wearable computing
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DOWNLOADABLE MEDIA
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PUBLISHED WORK
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S.J.D. Prince, K. Xu and A.D. Cheok.
“Robust camera tracking for augmented reality based
on planar homographies,” IEEE Computer Graphics
and Applications Vol. 22, pp. 39-45, 2002. 
- K. Xu, S. J. D. Prince, A. D. Cheok, Y. Qiu, and K. G.
Kumar, “Visual Registration for Unprepared Augmented
Reality Environments,” Journal of Personal and
Ubiquitous Computing, Vol. 7, pp.287-298, 2004.

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A.D. Cheok, W. Wang, X. Yang, S.J.D.
Prince, S.W. Fong, M. Billinghurst and H. Kato. “Interactive
theatre experience in embodied and wearable mixed reality
space,” International Symposium on Mixed and
Augmented Reality, pp.59-68, 2002.
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K. Xu, A.D. Cheok, K. Chia and S.J.D.
Prince. “Visual registration for geographical labeling
in wearable computing,” International Symposium
on Wearable Computing, pp. 109-116, 2002. 
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A.D. Cheok , K. Krishnamoorthy and
S.J.D. Prince. “Micro-accelerometer based hardware
interfaces for wearable computer mixed reality applications,”
International Symposium on Wearable Computing,
pp. 223-230, 2002. 
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K.W. Chia, A.D. Cheok and S.J.D. Prince.
“Online 6 DOF augmented reality registration from
natural features,” International Symposium on
Mixed and Augmented Reality, pp. 305-313, 2002. 
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