Research Students (PhDs)
Completed
(Where I do not have a web link for the person, but I know where they work, I have put that web link instead).
- Tony Tsung-Yueh Lin 1989, Parallel Ray Tracing Using Space Subdivision.
- Raj Malhi 1989, Parallel Algorithms for Constructive Solid Geometry.
- Pericles Papageorgiou 1991, A New Paradigm for Object Oriented Design and Specification of Interactive Software.
- Siamak Masnavi 1992, Program Visualisation.
- Nikitas Tsopelas 1993, Modeling Thin-Walled Objects in Computer Graphics and Animation.
- Rabin Ezra 1994, An Adaptive Method for Rendering of Curved Surfaces.
- Adelene Whye-Leng Ng 1994, Techniques for Rapid Computation of Form Factors in Radiosity.
- Shancy Kou 1995, Interactive Deformable Models, November 1995.
- Yiorgos Chrysanthou 1996, Algorithms for Rapid Computation of Shadows in Dynamically Changing Scenes, February 1996.
- Mark Brown 1996, Displays for real-time 3D command/control applications, concentrating on Air Traffic Control, March 1996.
- Anthony Steed 1996, A User-Defined Virtual Environment Dialogue Architecture, November, 1996.
- Bob Rosenberg, Novel input devices: computing without keyboards and mice, March 1998.
- Amela Sadagic 1999, Efficient image display for head-slaved viewing of virtual environments, March 1999
- Cristina Alberto 2000, Study of Acclimatisation using Virtual Reality, April, 2000
- Maia Garau, 2003, The Impact of Avatar Fidelity on Social Interaction in Virtual Environments, October 2003
- Andreas Loizides, 2003, Intuitive Visualisations of Multivariate Data Sets, October 2003
- Mette Thomsen, 2004, Discovering Mixed Reality: inventing design criteria for an action based Mixed Reality (jointly supervised with Prof. Peter Cook, Bartlett School of Architecture, University College London).
- Vinoba Vinayagamoorthy, 2006, User Responses to Virtual Agents in Immersive Virtual Environments.
- Maria Roussou, 2006, Interactivity and Learning: Examining Primary School Children’s Activity within Virtual Environments
- Lee Bull, 2006, Point Based Graphics Rendering with Unified Scalability Solutions
- Franco Tecchia, 2006, An image-based approach to the rendering of crowds in real-time
- Howard Towner, 2007, Analysis of Feature Points and Physiological Data for Facial Expression Inference
In Progress at UCL
- Xueni (Sylvia) Pan, The Representation of Shyness in Virtual Characters with an Application to Social Phobia
- Angus Antley, Physiological Presence in Virtual Environments (p/t)
- Jesper Mortensen, Virtual Light Field Rendering (writing up, p/t)
- Joel Jordan, Minimal Cues for Presence in Virtual Environments (writing up, p/t)
- Insu Yu, Virtual Light Field Rendering (writing up, p/t)
- Pankaj Khanna, Virtual Light Field Rendering (writing up, p/t)