glVertexnt
glVertex2d(GLdouble x, GLdouble y);
glVertex3f(GLfloat x, GLfloat y, GLfloat z);
glVertex2i(GLint x, GLint y);
glVertex3d(GLdouble x,GLdouble y, GLdouble z);
- n = 2,3,4
- t = d, f, i, s
- glVertex4f(GLdouble x, GLdouble y, GLdouble z, GLdouble w);