Immersion, Presence, and Performance in Virtual Environments

Title Page

3. Experiment

4. Results

4.1 Statistical Analysis for Immersion and Presence

Here the issue is the relationship between presence and the two main independent variables, immersion and environment. The dependent variable (p) was taken as the number of 6 or 7 answers to the three questions as stated above. This situation may be treated by logistic regression (Cox, 1970), where the dependent variable is binomially distributed ("number of successes out of 3 trials"), with expected value related by the logistic function to a linear predictor (Appendix A).
Immersion was significant at the 5% level as an independent variable for p, which was significantly higher for the egocentric compared to exocentric case. (The change in deviance was 5.623, which should be compared with a c2 deviate on 1 d.f. = 3.841). However, the environment variable was not significant. When the analysis was repeated using the principal components score for presence, the inclusion of immersion was similarly significant at the 5% level provided that the spatial ability test score was included in the model. Interestingly, there was a small but statistically significant negative association between presence and the SAT score for those in the egocentric group.

4.2 Statistical Analysis for Performance

Table 3
Mean and Standard Deviations of Proportions of Correct Moves
Immersion: Exocentric Egocentric
Plain 0.50 ± 0.26 0.80 ± 0.22
Garden 0.61 ± 0.39 0.93 ± 0.12

Performance was measured by the variable "Correct" (C), the number of correct moves made by subjects out of 7 or 9. The mean proportion of correct moves was 0.70±0.30. There were no significant differences in number of correct moves regarding those subjects who were given 7 or 9 moves to remember. Table 3 shows the means and standard deviations for the proportions of correct moves. This suggests that the task performance improves with egocentric compared with exocentric, and with the richer environment. However, this does not take into account the influence of other possible factors, so we use logistic regression for more thorough analysis.


Table 4
Logistic Regression of Number of Correct Moves

Overall fit: Deviance = 17.626 on 16 d.f
Variable Parameter Estimate Standard Error Change in Deviance
Overall mean 0.9535 2.022
Egocentric Immersion 1.127 0.4538 6.61
Garden Environment 1.820 0.5420 12.41
No Previous Chess -2.477 0.8459 9.36
Practise 0.5608 0.2292 9.16
Female -13.47 4.476 11.84
SAT (female) 0.1909 0.06631 11.15


Now treating C ("correct") as a response variable, we may consider it as a binomially distributed variable being the number of correct moves out of n (= 7 or 9) possibilities, and use the logistic regression model outlined in Appendix A. The null hypothesis is equivalent to the subjects simply guessing moves at random, rather than based on their gained understanding of the spatial layout and the moves themselves. The independent variables (immersion, environment) and each of the explanatory variables of Table 2 were considered in the analysis.

The results are shown in Table 4, and the null hypothesis is rejected. For a good fit of the data to the logistic regression model, the overall deviance should be small, so that a value of less than the tabulated value is significant. Indeed the overall deviance is approximately equal to the degrees of freedom, which is what is expected for a good fit. No term can be deleted from the model without significantly increasing the deviance. This is shown in the last column of the table. The values are the increases in deviance that would occur were the corresponding term to be deleted from the model. These should be compared with the tabulated c2 deviate on 1 d.f. = 3.841. Further analysis is presented in Appendix B.

4.3 Interpretation of Results

The results suggest the following - that other things being equal: These results also take into account that (other things being equal):

5. Conclusions