Over time my work has expanded from being focussed very much on
immersive virtual environments to include novel presentation
systems that are commonly referred to as mixed-reality
systems. There are two key unifying themes: processes and models
that are used for environment description and the user
experience of such systems, especially in collaborative
situations.
I am interested in virtual environments systems from
graphical rendering through to distributed systems. At UCL we have a
wide variety of immersive systems including a Trimension Reactor - a
4-sided CAVE-like device. I am also interested in how virtual
environments extend through to physical space through either
mixed-reality or augmented reality systems.
I have recently worked on the following:
A full list of papers is listed on another page
A list of available technologies is listed on another page
Over the past few years I have also worked on interaction with VR
systems, something that is picking up again as we start experimenting
with the CAVE:
- 3D Interaction Devices: Interfaces for and evaluation of a 3D
input device called the Desktop Bat.
- Interaction with VR Systems: Implemented and evaluated a
naturalistic metaphor for interaction in immersive virtual reality
systems. Reported at Eurographics Workshop on Virtual Environments.
- System for designing interactions with VR systems: An immersive
environment called the Virtual Environment Dialogue Architecture
(VEDA) for designing and prototyping virtual environment interfaces.
- VRML Review: review of the Virtual Reality
Modelling Language as it progresses through the ISO
standardisation process.
In addition I have a few pet projects I occasionally work on that
could be construed as work:
- Shadow algorithm: a neat and simple way of hacking real-time
shadows in software. This eventually became a paper in JGT (ten years
after first implementing it!)
- Boids: in different 3D
languages/systems just to learn the toolkit.
Previously I was a research fellow on the Collaborative
Virtual Environments (COVEN) projects, and the Virtual Rehearsal
for Actors project.
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