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Overview
Collaboration and Presence
VR Systems and Interaction
Mixed Reality

VECG Group
UCL-CS Home
Anthony Steed
Professor of Virtual Environments & Computer Graphics
Department of Computer Science
University College London
Gower Street
London, WC1E 6BT
United Kingdom
tel +44 (020) 7679 4435
fax +44 (020) 7387 1397
A.Steed at cs dot ucl dot ac dot uk
Room 6.21
Malet Place Engineering Building
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Overview

Over time my work has expanded from being focussed very much on immersive virtual environments to include novel presentation systems that are commonly referred to as mixed-reality systems. There are two key unifying themes: processes and models that are used for environment description and the user experience of such systems, especially in collaborative situations.

I am interested in virtual environments systems from graphical rendering through to distributed systems. At UCL we have a wide variety of immersive systems including a Trimension Reactor - a 4-sided CAVE-like device. I am also interested in how virtual environments extend through to physical space through either mixed-reality or augmented reality systems.

I have recently worked on the following:

A full list of papers is listed on another page

A list of available technologies is listed on another page

Collaboration and Presence

VR Systems and Interaction

Mixed Reality

Over the past few years I have also worked on interaction with VR systems, something that is picking up again as we start experimenting with the CAVE:

  • 3D Interaction Devices: Interfaces for and evaluation of a 3D input device called the Desktop Bat.
  • Interaction with VR Systems: Implemented and evaluated a naturalistic metaphor for interaction in immersive virtual reality systems. Reported at Eurographics Workshop on Virtual Environments.
  • System for designing interactions with VR systems: An immersive environment called the Virtual Environment Dialogue Architecture (VEDA) for designing and prototyping virtual environment interfaces.
  • VRML Review: review of the Virtual Reality Modelling Language as it progresses through the ISO standardisation process.

In addition I have a few pet projects I occasionally work on that could be construed as work:

  • Shadow algorithm: a neat and simple way of hacking real-time shadows in software. This eventually became a paper in JGT (ten years after first implementing it!)
  • Boids: in different 3D languages/systems just to learn the toolkit.

Previously I was a research fellow on the Collaborative Virtual Environments (COVEN) projects, and the Virtual Rehearsal for Actors project.


This page last modified: by Anthony Steed