|
Work
[Play]
------
Background
EngD
------
Research
Papers
------
Maya
------
[UCL - EngD]
[UCL - VECG]
[EA - UK]
[EA - UK Studio]
------
|
|
Work |
Papers |
2009
|
Layered 3D Character Animation Authoring and Playback Techniques
S Pilgrim
Thesis Dissertation [PDF 16.8 MiB]
|
|
|
@phdthesis{pilgrim09thesis,
author = {Pilgrim, Simon},
title = {Layered 3D Character Animation Authoring and Playback Techniques},
school = {Department of Computer Science, Univerity College London},
year = {2009},
type = {Doctor of Engineering}
}
|
2007
|
Progressive Skinning for Character Animation
S Pilgrim, A Aguado, A Steed
Paper Computer Animation and Social Agents 2007
Journal Computer Animation and Virtual Worlds 2007
Paper [PDF 1.33MiB]
|
|
|
@article{pilgrim07progskin,
author = {Pilgrim, Simon and Steed, Anthony and Aguado, Alberto},
title = {Progressive Skinning for Character Animation},
journal = {Computer Animation and Virtual Worlds},
volume = {18},
number = {4-5},
year = {2007},
issn = {1546-4261},
pages = {473--481},
publisher = {John Wiley and Sons Ltd.}
}
|
2006
 |
Progressive Skinning for Video Game Animations
S Pilgrim, A Aguado, K Mitchell, A Steed
Sketch ACM SIGGRAPH 2006
Sketch [PDF 919KiB]
Movie [Quicktime 48.6MiB]
Presentation [PPT.ZIP 10.8MiB]
|
|
|
@inproceedings{pilgrim06progskin,
author = {Pilgrim, Simon James and Aguado, Alberto and Mitchell, Kenny and Steed, Anthony},
title = {Progressive Skinning for Video Game Character Animations},
booktitle = {SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches},
year = {2006},
isbn = {1-59593-364-6},
pages = {114},
location = {Boston, Massachusetts},
publisher = {ACM},
}
|
|
|