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Anthony Steed
Professor of Virtual Environments & Computer Graphics
Department of Computer Science
University College London
Gower Street
London, WC1E 6BT
United Kingdom
tel +44 (020) 7679 4435
fax +44 (020) 7387 1397
A.Steed at cs dot ucl dot ac dot uk
Room 6.21
Malet Place Engineering Building
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Responsibilities

I am a Professor in the Virtual Environments and Computer Graphics group in the Department of Computer Science, University College London. I am currently head of the group. My research area in real-time interactive virtual environments, with particular interest in mixed-reality systems, large-scale models and collaboration between immersive facilities. The group runs a CAVE-like facility. Details of my active projects can be found here.

I am first superviser for several doctoral students Vijay Pawar (writing up), Jeren Chen, Andrew Starling, Jason Drummond, Jozef Dobos, Pan Ye and Julian Hodgson. My teaching responsibilities can be found here.

I am currently deputy head of department. I am the director of the Engineering Doctorate Centre in Virtual Environment, Imaging and Visualisation. Previously I was responsible for external relations for the department and I remain active in a number of technology transfer iniatives. I also consult to a small number of companies in areas related to graphics or new media.

I have co-authored two books. Networked Graphics by myself and Manuel Oliveira was published in 2010. Mel Slater, Yiorgos Chrysanthou and I wrote a book on Computer Graphics and Virtual Environments: From Realism to Real-Time

In the academic year 2006-2007 I was on secondment to Electronic Arts in Guildford.


News & Announcements

Latency Tracking Matlab code, example data and example applications available here.

CAVE: If you are interested in following up the recent Guardian and BBC articles on the CAVE laboratory, please see this page, or contact David Swapp or I.

Jobs and Studentships: In 2011/2012 I will be looking to recruit PhD and EngD students on topics related to immersive virtual environments, 3D interaction, distributed virtual environments, 3D games engines or large-scale rendering.



This page last modified: by Anthony Steed