ANGUS ANTLEY'S HOMEPAGE

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My machine is: exodus

 

link to UCL Computer Science
My Alexander Technique Page
at www.angusantley.com
The Alexander Technique School

These are some of the experiments that I have worked on.

Milgram Study

Stanley Milgram's 1960s experimental findings that people would administer apparently lethal electrical shocks to a stranger at the behest of an authority figure remain critical for understanding obedience. Yet, due to the ethical controversy that his experiments ignited, it is nowadays impossible to carry out direct experimental studies in this area. In the study reported in this paper, we have used a similar paradigm to the one used by Milgram within an immersive virtual environment. Our objective has not been the study of obedience in itself, but of the extent to which participants would respond to such an extreme social situation as if it were real in spite of their knowledge that no real events were taking place.

Our results show that in spite of the fact that all participants knew for sure that neither the stranger nor the shocks were real, the participants who saw and heard her tended to respond to the situation at the subjective, behavioural and physiological levels as if it were real. This result reopens the door to direct empirical studies of obedience and related extreme social situations, an area of research that is otherwise not open to experimental study for ethical reasons, through the employment of virtual environments.


Virtual Tube Study

This experiment is ongoing at the Institute of Psychiatry, King's College London.
It is examining the potential use of Virtual Environments for therapy. In this case
participants are exposed to a virtual tube car that is peopled with with avatars that
respond to the user.


My Current Interest:

Body Response as a Measure of Presence in Virtual Evironments


Human movement is a psychophysical activity. It both reflects and influences
person's interpretation of where they are in space. My Phd thesis is an
investigation whether the manner of a person's movement can be used by presence
researchers to further measure response in virtual environments.