References
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1.        Bierbaum, A., Just, C., Hartling, P., Meinert, K., Baker, A. &Cruz-Neira, C. (2002) VR Juggler: A Virtual Platform for Virtual Reality Application Development, Proceedings of IEEE Virtual Reality, Yokohama, Japan, March 2001.

2.        Bowman, D., Johnson, D. & Hodges, L. (2001) Testbed Evaluation of Virtual Environment Interaction Techniques. Presence: Teleoperators and Virtual Environments, 10(1), pp. 75-95.

3.        Brooks,Jr., F.P. (1999) What's Real About Virtual Reality? IEEE Computer Graphics and Applications,19, 6:16-27.

4.        Frecon, E., Smith, G., Steed, A., Stenius, M. & Stahl, O. (2001). An overview of the COVEN platform. Presence: Teleoperators and Virtual Environments, 10(1): 109-27.

5.        Garau, M., Slater, M., Vinayagamoorthy, V., Brogni, A., Steed, A., Sasse, M.A. The Impact of Avatar Realism on Perceived Quality of Communication in a Shared Immersive Virtual Environment", Proceedings ACM CHI 2003.

6.        Heldal, I., Steed, A., Spante, M., Schroeder, R., Bengtsson, S., Partanan, M., Successes and Failures in Co-Present Situations. Submitted to Presence: Teleoperators and Virtual Environments, MIT Press

7.        Heldal, I., Steed, A., Spante, M., Schroeder, Axelsson, A.S. Collaboration and Immersiveness in Shared Virtual Environments. A Comparison of Performance and Interaction in Five Settings. Submitted to ACM Computer-Human Interaction 2004.

8.        Mine, M., Brooks Jr., F. P. & Sequin, C. (1997). Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction. Proceedings of SIGGRAPH 97, Los Angeles, CA.

9.        Mortensen, J., Vinayagamoorthy, V., Slater, M., Steed, A., Lok, B. and Whitton, M. C., Collaboration in Tele-Immersive Environments, Eighth Eurographics Workshop on Virtual Environments, Barcelona, May 2002, p93-101

10.     Oliveira, M., Mortensen, J., Jordan, J., Steed, A., Slater, M. (2003) Considerations in the Design of Virtual Environment Systems: A Case Study, Proceedings 2nd International Conference on Application and Development of Computer Games, Hong Kong, January, 2003

11.     Oliveira, M., Mortensen, J., Jordan, J., Steed, A., Slater, M., "The Pitfalls in System Design for Distributed Virtual Environments: A Case Study", Proceedings International Workshop on Immersive Telepresence, Juan Les Pin, December, 2002

12.     Poupyrev, I., Weghorst, S., Billinghurst, M. & Ichikawa, T. (1997) A Framework and Testbed for Studying Manipulation Techniques for Immersive VR. In Proceedings ACM Virtual Reality Systems and Technology Conference (ACM VRST'97), Lausanne, Switzerland.

13.     Roberts, D., Wolff, R., Otto, O., Steed, A., (2004) Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality, forthcoming in Presence: Teleoperators and Virtual Environments.

14.     Roberts, D., Wolff, R., Otto, O., Steed, A., Kranzlmueller, D., Anthes, C. (2004) Supporting Social Human Communication Between Distributed Walk-In Displays, submitted to IEEE Virtual Reality 2004

15.     Schroeder, R., Steed, A., Axelsson, A-S, Heldal, I, Abelin, A., Widestrom, J., Nilsson, A., Slater, M. (2001) Collaborating in Networked Immersive Spaces: As Good as Being There Together?, Computers & Graphics, Special Issue on Mixed Realities - Beyond Conventions, 25(5), October 2001.

16.    Spante, M., Heldal, I., Steed, A., Axelsson, A.-S., Schroeder, R., (2003) Strangers and Friends in Networked Immersive Environments: Virtual Spaces for Future Living, HOIT 2003: The Networked Home and the Home of the Future

17.     Stanney, K.M., Mourant, R. &  Kennedy, R.S. (1998). Human factors issues in virtual environments: A review of the literature. Presence: Teleoperators and Virtual Environments, 7(4), 327-351.

18.     Steed, A., Schroeder, R., Axelsson, A.-S., Nilsson, A., Heldal, I., Wideström, J., Abelin, Å. (2001) Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together? Presented as a Technical Sketch at SIGGRAPH 2001.

19.     Steed, A., Mortensen, J. & Frecon, E. (2001). Spelunking: Experiences using the dive system on cave-like platforms. In Deisinger, J.&Bullinger, H. (Ed.) Immersive Projection Technologies and Virtual Environments, Springer-Verlag, Wien  pp.  pp: 153-64.

20.     Steed A., Spante, M., Schroeder R., Heldal I., Axelsson A-S, (2003) Strangers and Friends in Caves: An Exploratory Study of Collaboration in Networked IPT Systems for Extended Periods of Time", ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, 27 - 30 April 2003 Monterey, California.

21.     Steed A., Parker, C. (2004) Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environment Systems. Submitted to Presence: Teleoperators and Virtual Environments, MIT Press.

22.     Steed A., Parker, C. (2004) 3D Selection Strategies for Head Tracked and Non-Head Tracked Operation of Spatially Immersive Displays. Submitted to ACM Computer-Human Interaction 2004.

23.     Stone, R.J. (2002) Applications of Virtual Environments: An Overview, In Handbook of Virtual Environments: Design, Implementation and Applications, Stanney, K.M (editor), Lawrence Erlbaum Associates, pp. 827-856.

24.     Vinayagamoorthy, V., Garau, M., Steed, A., Slater, M. (2004) An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience,  forthcoming in Computer Graphics Forum.