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COMPM076 - Virtual Environments

This database contains 2016-17 versions of the syllabuses. For current versions please see here.

Code COMPM076 (Also taught as: COMPGV07)
Year 4
Prerequisites
Term 1
Taught By Anthony Steed (100%)
Aims The purpose of this course is to introduce students to the main concepts and practical issues in constructing and understanding Virtual Environments, and how people respond to a VE experience. Given the background of the course teachers, the focus on the technical side will be more on the visual aspects of VEs. A central theme of the course will also be that the understanding of VEs can be best understood through the concepts of presence and shared presence.
Learning Outcomes By the end of this course students should have an understanding of the core issues in VEs and have constructed a VE using a shared VE system.

Content:

Introduction
Virtual Environment Technology
Requirements
Applications

Interaction
3D Interaction tasks
Tracking
Input devices
System affordances
3D Widgets

Presence
Immersion and presence
Meaning and utility of presence
Measuring presence

Displays
3D and Stereo Viewing
HMDs, CAVEs and desks
Graphics Architectures

Programming Virtual Environments
Programming models
Simulation and animation
Programming for distribution ves

Devices

Haptic devices
Sound simulation
Augmented reality

Method of Instruction:

Lecture presentations, peer-led seminars, and lab-classes.

Assessment:

The course has the following assessment components:

  • Written Examination (2.5 hours, 70%)
  • Coursework Section (2 pieces, 30%)

To pass this course, students must:

  • Obtain an overall pass mark of 50% for all sections combined
  • Obtain a minimum mark of 40% in each component worth ≥ 30% of the module as a whole.

Resources:

 

Computer Graphics And Virtual Environments - From Realism to Real-Time. Mel Slater, Yiorgos Chrysanthou, Anthony Steed, ISBN

0201-62420-6, Addison-Wesley, 2002.