COMPGC25 - Interaction Design
This database contains 2016-17 versions of the syllabuses. For current versions please see here.
|Code||COMPGC25 (also taught as COMP3012)|
|Prerequisites||Successful completion of years 1 and 2 of the BSc/MEng Computer Science programme or the BSc Information Management programme|
|Taught by||Dr Chris Evans|
The module covers advanced topics in interaction design, informed by current research topics in human-computer interaction and interaction design. A central theme is how to design technologies to meet people’s needs.
The module is separated into three related streams:
• Methods (Ten hours)
This series of lectures will introduce students to core interaction design methods, including approaches to conducting user research and designing, prototyping and evaluating user centred systems and technologies.
• Application (Ten hours)
These more practical sessions will give students an opportunity to reflect on how to put interaction design methods into practice and to discuss ideas and issues with each other and with the teaching faculty. They will link closely to the coursework
• Topics (Ten hours)
This series of lectures will introduce students to current and key historical work in interaction design. Focus will be on approaches to understanding the domains where these technologies are used, prototyping and approaches to evaluation.
Method of Instruction:
The module will combine conventional face-to-face lectures with the use of learning technologies, practical sessions, computer laboratories and social media.
The course has the following assessment components:
- Series of fortnightly short multiple-choice tests (50%);
- Coursework (50%).
To pass this course, students must:
- Obtain an overall pass mark of 40% for all components combined;
- Obtain a minimum mark of 30% in each component worth ? 30% of the module as a whole.
The coursework is due in the first week of term 3.