COMPM082 - Affective Computing and Human-Robot Interaction

This database contains the 2017-18 versions of syllabuses. Syllabuses from the 2016-17 session are available here.

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).

Code COMPM082 (Also taught as COMPGI17)
Year 4 (Masters)
Prerequisites Successful completion of years 1 and 2 of the Computer Science, Mathematics and Computer Science or other Physical Science or Engineering programme with sufficient mathematical and programming content. Fundamentals of calculus, probability, statistics or have taken COMPM055 Supervised Learning in term 1, or COMP3058 Artificial Intelligence and Neural Computing in the third year.
Term 2
Taught By Nadia Berthouze (100%)
Aims

The module targets students who have no previous knowledge in cognitive science and emotion theory and therefore the aim of Part 1 of the module is to give a basic introduction to the theory of emotion from psychology and neuroscience viewpoints and to understand its importance in human decision and communication processes.

Part 2 will concentrate on the application of machine learning techniques to emotion recognition by looking at current applications in entertainment, education, and health.

Part 3 will focus on the challenges in designing robots that are capable of socially interacting with humans. Examples of current applications in entertainment, education, health, therapy, rehabilitation, service robotics, rescue robots will be used to identify problems and discuss machine learning solutions for the topics taught in Parts 2 and 3.

Learning Outcomes

To have a basic knowledge of emotion models and of how technology (e.g., robot) can be endowed with the ability to affectively and socially interact with its user.

To understand the challenges that affective computing and HRI pose to the machine learning field and identify the advantages and disadvantages of different machine learning techniques to address those issues.

To understand how traditional HCI methods need to be modified to be applied to the HRI field.

Content

Emotion theory

  • What is affect, emotion, mood?
  • Why do we have emotions?
  • Neurological and psychological perspectives
  • How do humans express and recognise emotions?
  • Emotion expression models, appraisal and causal theories
  • Affective and social interaction

Affective computing

  • Affective computing
    • definition
    • aims

Emotion Recognition

  • Application of machine learning techniques for adaptive emotion recognition from single modality e.g.
    • facial expressions
    • biosignals
  • Adaptive multimodal emotion recognition: signal fusion

Human-Robot Interaction (HRI)

  • Social robotics: motivation and emotions in robots
  • Emotion based architecture
  • Evaluation methods for HRI research
  • Ethical issues in Affective Computing and HRI research

Method of Instruction

Lecture presentations, programming assignments.

Assessment

The course has the following assessment components:

  • Coursework Section (1 piece, 40%)
  • Written Examination (2.5 hours, 60%)

To pass this course, students must:

  • Obtain an overall pass mark of 50% for all sections combined
  • Obtain a minimum mark of 40% in each component worth ≥ 30% of the module as a whole.

Resources

Reading list available via the UCL Library catalogue.