COMPGC25 - Interaction Design

This database contains the 2017-18 versions of syllabuses. Syllabuses from the 2016-17 session are available here.

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).

Please note that there are limited spaces remaining on this module.

CodeCOMPGC25 (also taught as COMP3012)
YearMSc
PrerequisitesSuccessful completion of years 1 and 2 of the BSc/MEng Computer Science programme or the BSc Information Management programme
Term2
Taught byDr Chris Evans (100%)
Aims

The module covers advanced topics in interaction design, informed by current research topics in human-computer interaction and interaction design. A central theme is how to design technologies to meet people’s needs.

Learning Outcomes
  • Knowledge and understanding of research topics in interaction design
  • Knowledge and understanding of methods used in interaction design
  • The ability to reflect critically on the appropriateness of different interaction design methods
  • The ability to conduct basic user research
  • The ability to design, prototype and evaluate a novel ubiquitous computing technology
  • Transferable skills: Information gathering and organising skills; Argumentation skills and the ability to synthesis information from multiple sources; Written presentation skills.

Content

The module is separated into three related streams:

 • Methods (Ten hours)
This series of lectures will introduce students to core interaction design methods, including approaches to conducting user research and designing, prototyping and evaluating user centred systems and technologies.

 • Application (Ten hours)
These more practical sessions will give students an opportunity to reflect on how to put interaction design methods into practice and to discuss ideas and issues with each other and with the teaching faculty. They will link closely to the coursework

 • Topics (Ten hours)
This series of lectures will introduce students to current and key historical work in interaction design. Focus will be on approaches to understanding the domains where these technologies are used, prototyping and approaches to evaluation.

Method of Instruction

The module will combine conventional face-to-face lectures with the use of learning technologies, practical sessions, computer laboratories and social media.

Assessment

The course has the following assessment components:

  • Series of fortnightly short multiple-choice tests (50%);
  • Coursework (50%). 

To pass this course, students must:

  • Obtain an overall pass mark of 40% for all components combined.

The coursework is due in the first week of term 3.

Resources

Reading list available via the UCL Library catalogue.