COMPM076A - Virtual Environments
This database contains the 2017-18 versions of syllabuses. Syllabuses from the 2016-17 session are available here.
Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).
|Code||COMPM076A (Also taught as COMPGV07 and COMPM076)|
|Taught By||Anthony Steed (100%) |
|Aims||The purpose of this course is to introduce students to the main concepts and practical issues in constructing and understanding Virtual Environments, and how people respond to a VE experience. Given the background of the course teachers, the focus on the technical side will be more on the visual aspects of VEs. A central theme of the course will also be that the understanding of VEs can be best understood through the concepts of presence and shared presence.|
|Learning Outcomes||By the end of this course students should have an understanding of the core issues in VEs and have constructed a VE using a shared VE system.|
- Virtual Environment
- Technology Requirements
- 3D Interaction tasks
- Input devices
- System affordances
- 3D Widgets
- Immersion and presence
- Meaning and utility of presence
- Measuring presence
- 3D and Stereo Viewing
- HMDs, CAVEs and desks
- Graphics Architectures
Programming Virtual Environments
- Programming models
- Simulation and animation
- Programming for distribution ves
- Haptic devices
- Sound simulation
- Augmented reality
Method of Instruction
Lecture presentations, peer-led seminars, and lab-classes.
The course has the following assessment components:
- Coursework (100%)
- Seminar (15%)
- Individual Essay (35%)
- Group Project (50%)
To pass this course, students must:
- Obtain an overall pass mark of 50% for all sections combined
- Obtain a minimum mark of 40% in each component worth ≥ 30% of the module as a whole.
Reading list available via the UCL Library catalogue.