COMP0113 Virtual Environments

This database contains the 2018-19 versions of syllabuses. These are still being finalised and changes may occur before the start of the session.

Syllabuses from the 2017-18 session are available here.

Academic session

2018-19

Module

Virtual Environments

Code

COMP0113

Module delivery

1819/A7P/T1/COMP0113 Postgraduate

Related deliveries

1819/A7U/T1/COMP0113 Masters (MEng)

Prior deliveries

COMPGV07

Level

Postgraduate

FHEQ Level

L7

FHEQ credits

15

Term/s

Term 1

Module leader

Steed, Anthony

Contributors

Steed, Anthony

Ritschel, Tobias

Friston, Sebastian

Swapp, David

Module administrator

Nessa, Yasmin

Aims

The purpose of this module is to introduce students to the main concepts and practical issues in constructing and understanding Virtual Environments, and how people respond to a VE experience. Given the background of the module teachers, the focus on the technical side will be more on the visual aspects of VEs. A central theme of the module will also be that the understanding of VEs can be best understood through the concepts of presence and shared presence.

Learning outcomes

On successful completion of the module, a student will be able to:

understand of the core issues in VEs and have constructed a VE using an immersive system.

Availability and prerequisites

This module delivery is available for selection on the below-listed programmes. The relevant programme structure will specify whether the module is core, optional, or elective.

In order to be eligible to select this module as optional or elective, where available, students must meet all prerequisite conditions to the satisfaction of the module leader. Places for students taking the module as optional or elective are limited and will be allocated according to the department’s module selection policy.

Programmes on which available:

  • MRes Virtual Reality
  • MRes Web Science and Big Data Analytics
  • MSc Computer Graphics, Vision and Imaging
  • MSc Web Science and Big Data Analytics

Prerequisites:

There are no formal prerequisites.

Content

  • Introduction
    • Virtual Environment
    • Technology Requirements
    • Applications
  • Interaction
    • 3D Interaction tasks
    • Tracking
    • Input devices
    • System affordances
    • 3D Widgets
  • Presence
    • Immersion and presence
    • Meaning and utility of presence
    • Measuring presence
  • Displays
    • 3D and Stereo Viewing
    • HMDs, CAVEs and desks
    • Graphics Architectures
  • Programming Virtual Environments
    • Programming models
    • Simulation and animation
    • Programming for distribution ves
  • Devices
    • Haptic devices
    • Sound simulation
    • Augmented reality

An indicative reading list is available via http://readinglists.ucl.ac.uk/departments/comps_eng.html.

Delivery

The module is delivered through a combination of lectures, seminars, system development, experimental work and project work.

Assessment

This module delivery is assessed as below:

#

Title

Weight (%)

Notes

1

Group project (Demonstration and Report of 3000-4000 Words)

40

For late summer assessments, students will be assessed by an individual project comprising a virtual reality demonstration and written report.

2

Individual report (3000-5000 Words)

40

 

3

Group seminar

20

 

In order to pass this module delivery, students must achieve an overall weighted module mark of 50%.