COMP0027 Computer Graphics
This database contains the 2018-19 versions of syllabuses. These are still being finalised and changes may occur before the start of the session.
Syllabuses from the 2017-18 session are available here.
To introduce the fundamental concepts of 3D computer graphics and give the students all the knowledge needed for creating an image of a virtual world from first principles.
On successful completion of the module, a student will be able to:
The students will be able to define a virtual world and create images of it. They will know how to write a basic ray tracer, and use a graphics library such as OpenGl (or equivalent).
Availability and prerequisites
This module delivery is available for selection on the below-listed programmes. The relevant programme structure will specify whether the module is core, optional, or elective.
In order to be eligible to select this module as optional or elective, where available, students must meet all prerequisite conditions to the satisfaction of the module leader. Places for students taking the module as optional or elective are limited and will be allocated according to the department’s module selection policy.
Programmes on which available:
There are no formal prerequisites.
- The painter's method.
Creating an image using ray tracing
- Ray casting using a simple camera.
- Local illumination.
- Global illumination with recursive ray tracing.
Specifying a general camera
- World / image coordinates.
- Creation of an arbitrary camera.
- Ray tracing with an arbitrary camera.
Constructing a scene
- Scene hierarchy.
- Transformations of objects / rays.
- Other modelling techniques.
- Bounding volumes.
- Space subdivision.
From ray tracing to projecting polygons
- Graphics pipeline.
- Transforming the polygons to image space.
- Sutherland Hodgman clipping.
- Weiler Atherton clipping.
Polygon rasterization/Visible surface determination
- Scan conversion.
- Interpolated shading.
- Texture mapping.
- Back face culling.
- Shadow volumes.
- Shadow buffer.
- Shadow mapping.
- Soft shadows.
The nature of light
- Transport theory, Radiance, luminance, radiosity.
- The radiance equation.
- Photon Mapping.
- Monte Carlo integration.
- Classical radiosity
- Bezier Curves.
- B-Splines Curves.
An indicative reading list is available via http://readinglists.ucl.ac.uk/departments/comps_eng.html.
The module is delivered through a combination of lectures, tutorials, seminars, written and programming exercises, and project work.
This module delivery is assessed as below:
Written examination (2hrs 30mins)
In order to pass this module delivery, students must achieve an overall weighted module mark of 50%.