COMP0027 Computer Graphics

This database contains the 2018-19 versions of syllabuses. These are still being finalised and changes may occur before the start of the session.

Syllabuses from the 2017-18 session are available here.

Academic session

2018-19

Module

Computer Graphics

Code

COMP0027

Module delivery

1819/A7P/T1/COMP0027 Postgraduate

Related deliveries

1819/A6U/T1/COMP0027 Undergraduate

Prior deliveries

COMPGV10

Level

Postgraduate

FHEQ Level

L7

FHEQ credits

15

Term/s

Term 1

Module leader

Ritschel, Tobias

Contributors

Steed, Anthony

Ritschel, Tobias

Swapp, David

Module administrator

Nessa, Yasmin

Aims

To introduce the fundamental concepts of 3D computer graphics and give the students all the knowledge needed for creating an image of a virtual world from first principles.

Learning outcomes

On successful completion of the module, a student will be able to:

The students will be able to define a virtual world and create images of it. They will know how to write a basic ray tracer, and use a graphics library such as OpenGl (or equivalent).

Availability and prerequisites

This module delivery is available for selection on the below-listed programmes. The relevant programme structure will specify whether the module is core, optional, or elective.

In order to be eligible to select this module as optional or elective, where available, students must meet all prerequisite conditions to the satisfaction of the module leader. Places for students taking the module as optional or elective are limited and will be allocated according to the department’s module selection policy.

Programmes on which available:

  • MRes Virtual Reality
  • MRes Web Science and Big Data Analytics
  • MSc Computer Graphics, Vision and Imaging
  • MSc Web Science and Big Data Analytics

Prerequisites:

There are no formal prerequisites.

Content

Introduction

  • The painter's method.

Creating an image using ray tracing

  • Ray casting using a simple camera.
  • Local illumination.
  • Global illumination with recursive ray tracing.

Specifying a general camera

  • World / image coordinates.
  • Creation of an arbitrary camera.
  • Ray tracing with an arbitrary camera.

Constructing a scene

  • Scene hierarchy.
  • Transformations of objects / rays.
  • Other modelling techniques.

Acceleration Techniques

  • Bounding volumes.
  • Space subdivision.

From ray tracing to projecting polygons

  • Graphics pipeline.
  • Transforming the polygons to image space.
  • Sutherland Hodgman clipping.
  • Weiler Atherton clipping.

Polygon rasterization/Visible surface determination

  • Scan conversion.
  • Z-buffer.
  • Interpolated shading.
  • Texture mapping.
  • Back face culling.

Shadows

  • Shadow volumes.
  • Shadow buffer.
  • Shadow mapping.
  • Soft shadows.

The nature of light

  • Transport theory, Radiance, luminance, radiosity.
  • The radiance equation.
  • Photon Mapping.
  • Monte Carlo integration.

Radiosity method

  • Classical radiosity

Parametric surfaces

  • Bezier Curves.
  • B-Splines Curves.

An indicative reading list is available via http://readinglists.ucl.ac.uk/departments/comps_eng.html.

Delivery

The module is delivered through a combination of lectures, tutorials, seminars, written and programming exercises, and project work.

Assessment

This module delivery is assessed as below:

#

Title

Weight (%)

Notes

1

Written examination (2hrs 30mins)

75

 

2

Coursework

25

 

In order to pass this module delivery, students must achieve an overall weighted module mark of 50%.