COMP0021 Interaction Design

This database contains the 2018-19 versions of syllabuses.

Note: Whilst every effort is made to keep the syllabus and assessment records correct, the precise details must be checked with the lecturer(s).

Academic session

2018-19

Module

Interaction Design

Code

COMP0021

Module delivery

1819/A6U/T2/COMP0021 Undergraduate

Related deliveries

1819/A7P/T2/COMP0021 Postgraduate

Prior deliveries

COMP3012

Level

Undergraduate

FHEQ Level

L6

FHEQ credits

15

Term/s

Term 2

Module leader

Evans, Chris

Contributors

Evans, Chris

Module administrator

Ball, Louisa

Aims

The module covers advanced topics in interaction design, informed by current research topics in human-computer interaction and interaction design. A central theme is how to design technologies to meet people’s needs.

Learning outcomes

On successful completion of the module, a student will be able to:

  1. have knowledge and understanding of research topics in interaction design
  2. have knowledge and understanding of methods used in interaction design
  3. reflect critically on the appropriateness of different interaction design methods;
  4. conduct basic user research;
  5. design, prototype and evaluate a novel ubiquitous computing technology

And will have developed transferrable skills:

  1. information gathering and organising skills;
  2. argumentation skills and the ability to synthesis information from multiple sources;
  3. written presentation skills.

Availability and prerequisites

This module delivery is available for selection on the below-listed programmes. The relevant programme structure will specify whether the module is core, optional, or elective.

In order to be eligible to select this module as optional or elective, where available, students must meet all prerequisite conditions to the satisfaction of the module leader. Places for students taking the module as optional or elective are limited and will be allocated according to the department’s module selection policy.

Programmes on which available:

  • BSc Computer Science (Year 3)
  • BSc Information Management for Business (Year 3)
  • MEng Computer Science (Year 3)
  • MEng Mathematical Computation (Year 3)
  • BSc/MSci Information Management for Business (Year 3)

Prerequisites:

In order to be eligible to select this module, student must have:

  • passed BSc/MEng Computer Science (Years 1 and 2); or
  • passed BSc Information Management (Years 1 and 2)

Content

The module is separated into three related streams:

Methods (Ten hours)

This series of lectures will introduce students to core interaction design methods, including approaches to conducting user research and designing, prototyping and evaluating user centred systems and technologies.

Application (Ten hours)

These more practical sessions will give students an opportunity to reflect on how to put interaction design methods into practice and to discuss ideas and issues with each other and with the teaching faculty. They will link closely to the coursework.

Topics (Ten hours)

This series of lectures will introduce students to current and key historical work in interaction design. Focus will be on approaches to understanding the domains where these technologies are used, prototyping and approaches to evaluation.

An indicative reading list is available via http://readinglists.ucl.ac.uk/departments/comps_eng.html.

Delivery

The module is delivered through a combination of lectures, workshops and laboratory sessions.

Assessment

This module delivery is assessed as below:

#

Title

Weight (%

Notes

1

MCQ e-assessments

50

LSA Will resit all e-assessments in one sitting

2

Coursework (Powerpoint slides and video)

50

 

In order to pass this module delivery, students must:

  • achieve an overall weighted module mark of at least 40%; and
  • achieve a mark of at least 30% in any components of assessment weighed ≥ 30% of the module.

Where a component comprises multiple assessments, the minimum mark applies to the overall component.